Change is never easy, while repeating mistakes is. Therefore, whenever I start to feel comfortable, I get nervous. If we want to offer better games to players, we shouldn’t be afraid to try new things. To innovate where we can.
Of course, not everything you do will be successful. However, regardless of the result, everything you learn through failure is valuable, and it gives you the momentum to improve your games in the ways that players want.
< Guild Wars 2 > was our response to provide more action-driven combat and a story-rich experience. I believe the chances we took are some of the reasons why < Guild Wars 2 > was received positively by the market, even though there are still areas we can improve in.
Unless you carefully listen to others around you and are open to the opportunities for change, you will never realize your potential. I had to be willing to accept advice and constructive criticism from my colleagues to grow. I always try to look beyond my comfort zone, read things that make me uncomfortable and understand the viewpoints that aren’t my own. I look for inspiration everywhere, especially from my colleagues.