Both alongside and within design I’ve also been given the opportunity to work on DEI (Diversity, Equity, and Inclusion) efforts in my career. This has allowed me to educate and mentor on the importance of diversity in our staff, perspectives, and games, alongside process improvements, education, tool acquisition, and other changes. When talking about said importance with other developers, I’ve found that it’s effective to look at different perspectives and experiences like colors on a color wheel.
In art, we often try to include as many colors as possible to help communicate what we want others to see. It’s possible to create breathtaking art using only a handful of colors, but the less colors you use, the harder it is to convey depth. I believe the same goes for games and all forms of media. Having diverse perspectives allows for our art to grant others the ability to step into our shoes, live in our worlds, and share in the experiences we want them to encounter. All of this fosters a more inclusive space for people to learn and understand the things that they wouldn’t otherwise. It also help breakdown barriers and alleviate blind spots.
Taking the time to bring different and diverse thoughts, opinions, and perspectives into the conversation when making games will always give us the opportunity to allow for more people from all walks of life to enjoy participating in and playing said games. It is better to paint a painting creating harmony between all colors, instead of trying to paint using a single color like green. The more hues we use effectively, the more depth and beauty we can bring to our art.